![]() Some feedback can be less useful than others, which is why you keep testing.Įdit: HADES is a perfect example. I will always believe though that any type of testing and receiving feedback will always improve any experience. Maybe some devs are so confident in their game they don’t do gameplay testing at all? I can’t really speak more on behalf of devs because I’m not one. It’s definitely exponentially more difficult than internal testing though if you do it properly. Early Access turns testing into both a funding project AND the collection of exponentially more feedback. Like, those testers really shat all over the gameplay. Watching the God of War 2018 “Raising Kratos” documentary on Youtube shows it off. Studios do internal testing too because they can afford it. ![]() Especially regarding mods - User made content for KSP is about 99% of the reason that game was as popular as it was, and if the devs try to pull the same shit that VRchat did by banning them, it'll probably kill the game faster than anything else. I want to hope that KSP2 will be a much better and more polished experience, but considering the publisher is TakeTwo, and their obsession with MTX combined with an intense, rabid hatred of 3rd party mods, and the past drama involving them fucking over the initial dev studio for the game, I'm not holding out hope. Good times, but I ultimately got too frustrated by the Eurojank(Mexijank?) of that game that I had to put it down for good. I also had a mod that let me build and launch rockets from a sort of buildable launchpad, so I could launch missions from the Mun instead of Kerbin. One was a life support mod, the other was station parts. I think my biggest achievement in that game was building a functional moon base using some of the mods off of Curse.
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